Finesharp |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
Small and relatively fast realtime-sharpening function, for 1080p |
psharpen |
8-16 int |
GRAY, YUV, RGB, YCOCG |
Sharpening |
Sharpeing function similar to LimitedSharpenFaster. |
MCDegrainsharp |
8-16 int / 32 float |
GRAY, YUV420, YUV422, YUV440, YUV444 |
Denoising |
Denoise with MDegrainX, do slight sharpening where motion match is good, do slight blurring where motion match is bad. |
LSFmod |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
LimitedSharpenFaster Modded Version |
SeeSaw |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
SeeSaw is a function that uses a balance of denoising and sharpening to enhance a clip. This is done by intermixing source, denoised source and a modified sharpening process, in a seesaw-like manner. |
Sharpen2 |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
Modified sharpening function from SeeSaw() |
SootheSS |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Denoising |
Soothe() function to stabilze sharpening from SeeSaw() |
QTGMC |
8-16 int / 32 float |
GRAY, YUV420, YUV422, YUV440, YUV444 |
Deinterlacing |
A high quality deinterlacer using motion-compensated temporal smoothing, with a range of features for quality and convenience |
SMDegrain |
8-16 int / 32 float |
GRAY, YUV420, YUV422, YUV440, YUV444 |
Denoising |
SMDegrain with float and tr > 3 support |
mClean |
8-16 int / 32 float |
YUV |
Denoising |
A spatio/temporal denoiser |
NonlinUSM |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
Non-linear Unsharp Masking, uses a wide-range Gaussian instead of a small-range kernel. |
DetailSharpen |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
Sharpening that causes no haloing, without any edge masking |
Hysteria |
8-16 int / 32 float |
YUV |
Line Darkening |
Hysteria, a line darkening script by Scintilla |
SuperToon |
8-16 int / 32 float |
YUV |
Line Darkening |
An attempt to optimize/speed up the previous versions of mfToon, vmToon, etc. |
LUSM |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
Limited USM - apply a simple USM and then use LimitFilter from mvsfunc to limit the sharpening effect |
EdgeDetect |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Masking and Edge Detecting |
Generates edge mask based on convolution kernel. |
JohnFPS |
8-16 int / 32 float |
GRAY, YUV420, YUV422, YUV440, YUV444 |
Frame Rate Conversion |
Motion Protected FPS converter script by johnmeyer. |
HQDeringmod |
8-16 int / 32 float |
GRAY, YUV, YCOCG |
Deringing/Edge cleaning |
Applies deringing by using a smart smoother near edges (where ringing occurs) only |
MaskedDHA |
8-16 int / 32 float |
GRAY, YUV, YCOCG |
Dehaloing |
A combination of the best of DeHalo_alpha and BlindDeHalo3, plus a few minor tweaks to the masking. |
MedSharp |
8 int |
YUV |
Sharpening |
Soft thresholded median sharpening function by *.mp4 guy |
MedSharp2 |
8 int |
YUV |
Sharpening |
Soft thresholded median sharpening. *.mp4 guy: This predates ReCon which I consider to be generally better. |
blah |
8 int |
YUV |
Sharpening |
Defaults are intended for strong sharpening on 2x upscaled material. |
Recon |
8 int |
YUV |
Sharpening |
Reconvolution - makes things sharp by mixing pixels together. |
Overlay |
unknown |
unknown |
unknown |
Simplified Overlay(), does not perform any checking or fitting. Users need to take care of inputs themselves. |
ContraSharpening |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Sharpening |
contra-sharpening: sharpen the denoised clip, but don't add more to any pixel than what was removed previously. script function from Didée, at the VERY GRAINY thread (http://forum.doom9.org/showthread.php?p=1076491) |
MinBlur |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Denoising |
Nifty Gauss/Median combination |
sbr |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Denoising |
make a highpass on a blur's difference (well, kind of that) |
DitherLumaRebuild |
8-16 int / 32 float |
GRAY, YUV, RGB, YCOCG |
Color/Levels |
Converts luma (and chroma) to PC levels, and optionally allows tweaking for pumping up the darks. (for the clip to be fed to motion search only) |
Tweak |
8-16 int / 32 float |
GRAY, YUV, YCOCG |
Color/Levels |
very basic port of the built-in Avisynth filter Tweak |
STPressoHD |
8-16 int / 32 float |
GRAY, YUV420, YUV422, YUV440, YUV444 |
Denoising |
Dampen the grain just a little, to keep the original look |
MLDegrain |
unknown |
GRAY, YUV |
Denoising |
Multi-Level MDegrain |
SpotLess |
8-16 int / 32 float |
GRAY, YUV |
unknown |
- |
daamod |
8-16 int / 32 float |
unknown |
Anti-aliasing |
Anti-aliasing with contra-sharpening by Didée, modded by GMJCZP |
TemporalDegrain2 |
8-16 int / 32 float |
unknown |
Denoising |
Temporal Degrain Updated by ErazorTT |